Halls of the Damned
Action roguelike, coming soon on Steam Early Access
Player
- Choose between Male and Female player Caster/Melee combo
- Magic Skills, Combat Skills and Attributes
- Orbital camera, controlled by WASD. Rotation while in combat is dependant from camera. Keyboard and Mouse recommended
- Weight-based Inventory System. Weapon (visible change) and Armor (only stats) slots
- Skills Mechanics: Only can be selected 2 Skills, a Shield and an Item at the same time
World
- Every level is procedurally generated and different every game
- Specific features added on certain levels, i.e. Level 3 always will feature a intermediate Boss
- Features a Town Level, for vendoring, miniquests and rest. Accessible via Teleportation or walking over every level back and forth
- [Planned] Biome changes every few levels. ATM only Cathedral is available, with 5 Levels
- Randomization! Random traps, chests, enemies, loot….
Interaction/Other
- Limited destruction ability. Props in the dungeons can be broken for random loot
- Book system, for more in-deep lore or information. Or just jibberish, who knows what you’ll find?
- Full custom Save/Load System
- Unity URP Pipeline. Although not planned it could be possible to release HotD in other platforms (i.e. mobile or console). I’ll likely upload a limited demo in WebGL
Enemy/AI
- Different AI for different enemy archetypes (Melee, Caster, Ranged…)
- Bosses have his own abilities and scripted events
- Random table based loot drops. Currency is handled automatically by the game, no need to pick up
SOON!™